« The Bright Line of Demarcation | Main | The Six Revolutions »

07 December 2005

Project Kaizen - Quick and Easy

As the week of Project Kaizen blogging rolls on with great insight coming from all sorts of unexpected corners, we reach a topic in which one of the 'Gang of Seven' towers so far above the rest of us, it is almost embarrassing to try to contribute.  Thursday's theme is 'Quick and Easy Kaizen' in a project setting and Norm Bodek quite literally wrote the book on the topic.  Please do yourself the favor of checking out his take on the matter.

Quick and easy refers to the unique, often small improvements that each person can make individually, without the need for higher level approval.  Rarely does it involve 'what to do' - the house has to be built to the blueprint.  It more typically involves 'how to do it'.  Just as the essential ingredient in Quick and Easy Kaizen in a run of the mill repetitive manufacturing setting is management's willingness to let go, so it is in the project setting.  Quick and Easy Kaizen is all about empowerment, and the ones to take a lesson from all of the bloggers on this topic are not the project team members - it is their bosses.  The project assignment must be very specific regarding what to do, and virtually wide open regarding how to do it.

The best project kaizen is the one that is demanded.  Norman often uses the example of Taichi Ohno telling a group of managers that, within one year, a warehouse had to be converted to a machine shop, and the warehouse workers to machinists.  That was it - no direction concerning how, just an ironclad directive regarding what and when.  Presumably he was willing to provide a minimum level of resources that were needed to get the job done.  That is precisely how quick and easy kaizen should be applied to a any project.  The resources were constrained however Ohno chose to constrain them, and the job was certainly constrained by building codes and so forth.  But the complete absence of direction concerning how to get the job done virtually demanded creativity from the project members.

The severity of the demand, coupled with the absence of direction, is the key to unlocking kaizen.  Had Ohno not put an unreasonable objective before the managers, he most likely would have received a five year transition plan that would have cost a lot of money.  By making such an unreasonable demand, he forced each person to think way outside the box.

The manager of the people involved in a project must not only allow quick and easy kaizen by taking away the 'how to' directives, he or she must demand kaizen by challenging each member of the project to meet unreasonable goals.  If the general contractor simply tells the electricians to 'do the best they can', he is likely to get the 10% improvement ideas from each electrician.  On the other hand, if he says the house must be wired in half the time normally required, he will get the truly creative breakthrough ideas.

Individual quick and easy kaizen, then, at the level of each project team member is a function of management and requires two distinct actions on the part of the boss.  The first is to remove the shackles.  Be sure that each team member has the widest latitude possible regarding how to execute their segment of the project.  Second is to challenge each team member with unreasonable, stretch goals, demanding that they approach the job at their creative best.

When people are charged with doing something the way it has always been done, the best management can hope for is the outcome they have always had.  When people are unleashed and charged with doing something extraordinary, they will deliver extraordinary results.  Quick and easy kaizen is management's responsibility, and management's opportunity to allow great things to happen.

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/t/trackback/210983/3813552

Listed below are links to weblogs that reference Project Kaizen - Quick and Easy:

Comments

Wow, it seems like there's a fine line between making unreasonable demands that alienate your staff and sink your company or making unreasonable demands that inspire the best in you employees. How do you make sure you do one and not the other?

I guess there is a fine line, Jinjer. The difference is in style and communication technique, as well as the credibility of the person making the demand. Ohno was able to get away with it because he had a well known reputation for working very hard, going way outside the box, and accomplishing extraordinary things. He was not challenging the team to do anything he had not done himself. A boss like that can get stretch results, while a lazy boss or one without credibility with his or her subordinates cannot.

It also has to do with communications. The challenge must be made in a positive way - "Great things will happen for all of us if you can accomplish this extraordinary breakthrough" versus the negative "Do it or else"

Good managers have extraordinary visions and they challenge themselves and everyone around them to meet those visions. The challenge is based on excitement, rather than threats.

Actually, the boss that does not demand the stretch accomlishment is more likely to alienate employees. If you ask for a 10% improvement, people will just work harder or longer. If you ask for 50%, that cannot be accomplished by working harder, things must be different. Asking for 50% once generates excitement. Asking for 10% five times creates burnout.

Post a comment

Comments are moderated, and will not appear on this weblog until the author has approved them.

Subscribe

Search the Blog

The Book

  • Evolving Excellence
    Thoughts on Lean Enterprise Leadership

    by Kevin Meyer and Bill Waddell

    A 458-page edited and categorized compilation of our favorite posts! All for only $29.95.

    More information

Superfactory

  • Download
    PowerPoint Presentations

    Download PowerPoint training presentations on over 50 topics.

    Lean Overview - 3P - 5S - Jidoka - Kaizen - Value Streams - Visual Factory - Pull - JIT - Kanban - Quick Changeover - Cellular Manufacturing - Theory of Constraints - TWI - TPM - Lean Office - TQM - SPC - Root Cause Analysis - Six Sigma - FMEA - Balanced Scorecard - Competitive Intelligence - Knowledge Management - Job Design - Outsourcing Strategy - Supply Chain Strategy - Strategic Management - Project Management - and many more

    More Information


     
    Training Packages

    Full packages with facilitator guide, reference materials, participant workbooks, tools, and forms.

    Lean Overview - Lean Manufacturing Workshop - 5S - Office 5S - Value Stream Mapping - Office VSM - Quick Changeover - Kaizen

    More Information


     
    Games & Simulations

    Training simulations and games to demonstrate the power of lean.

    JIT Factory Flow - 5S Action Kit - Flow Simulation

    More Information


     
    Download
    Factory Toolbox

    Over 500 forms, procedure templates, and tools for download.

    Lean Toolkit - Procedures Toolkit - Quality Toolkit - Tools and Forms Toolkit - Engineering Toolkit - Materials Toolkit - Safety Toolkit - HR Toolkit - Six Sigma Toolkit - Finance Tookit

    More Information


     
    DVD's and Videos

    Training and information videos on a wide variety of lean manufacturing topics.

    Life in a Workcell - Batchin' - What Lean Means - Kaizen Blitz - Customer Satisfaction - Work Teams - Velocity at Dell - Strategic Planning

    More Information


     
    Online Learning

    Web-based online training on lean manufacturing topics

    Lean Overview - 3P - 5S - Jidoka - Kaizen - Value Streams - Visual Factory - Pull - JIT - Kanban - Quick Changeover - Cellular Manufacturing - Theory of Constraints - TWI - TPM

    More Information

More Sponsors

  • AME 2008

    -->

Other

  • Copyright © 2004 - 2008
    Superfactory Ventures LLC.
    All rights reserved.